

Infiltrate Vault 144 to stop the Dwellers from waking Death.ĭeath wasn't in Vault 144. If we're lucky, the Vault-Tec Archives will have its location.ĭiscover the location of Vault 144, home of the Death cultists.ĭespite the best efforts of the Vault 144 Dwellers, we discovered the location of their home and that they only worship Death because "Death" was incorrectly capitalized in their Vault's instruction manual! We must now infiltrate Vault 144 and stop them from waking Death. and the Vault 144 Dwellers believe that killing people will wake the Horseman up! We killed their Overseer, but we still need to find their Vault. It was a trap! Whoever Death is, he's sleeping. Learn the truth about Death from the Overseer of Vault 144!

As promised, their Overseer contacted us and set up a meeting where she'll tell us what she can! But she doesn’t want to reveal the location of her Vault, so we'll be joining her in an abandoned building. In Vault 672, we met Dwellers from Vault 144 who are familiar with Death, the mysterious fourth Horseman. Search for clues about Death in Vault 672.

So we're off to investigate and look for any clues they may have left behind. Huzzah! We now have a truce with War until the other Horsemen are dealt with! To that end, War claims that the servants of Death attacked Vault 672. His messenger told us the Warshippers would try to kill us, but it's worth the risk to find out what he wants! Also, we should be on the lookout for Weekly Exposition reporters, and use the codeword “eagle” after they talk about Nuka-Cola. The Horseman, War, has invited us to discuss matters of common interest. This page serves as an overview for these quests. Horsemen of the Post-Apocalypse Part 2 is a multi-stage questline in Fallout Shelter, consisting of 6 sequential quests. The following is based on information from Fallout Shelter or Fallout Shelter Online.
