

If the ship is moving at 30 knots then you go to 7.5 since the ship is moving at 1.5 times what the sight is calibrated for. If the ship is moving at 40 knots (ie a destroyer) then you double the lead to the 10 second tic mark (actually more like 9 since DD's move at 35-ish) since the ship is moving at or close to double what the sight is calibrated for. So a ship that is moving perfectly perpendicular to your gunsight (giving you their full broadside) with a shell flight time of 5 seconds according to your gunsight data and at a speed of 20 knots puts the target on the #5 tic. And that the sight is calibrated for a ship moving at 20 knots. Additionally, you can disable the reticle by disabling “target locking” in the cockpit menu, or through a toolbar action.Havent watched the video yet, maybe will do so this weekend.īut i thought that with dynamic each tic represents a second. You can de-equip a ship tool (and enable the default reticle) by selecting the empty hand (Option 0) from your toolbar. Tools include the Welder, Grinder, and Drill. The targeting reticle is not active if you have a tool selected.

The Remote Control blocks do not currently benefit from the new targeting system and cannot be used for this guide.

We recommend you explore static weapons and turrets separately as the behavior of each is unique. Either a static weapon or turret will do. To get started, all you need is a powered grid with a weapon and a cockpit.
